Computational Geometry

When it comes to the different sectors of computational mathematics, there are none that bring me more joy than computational geometry. In some sense, it is the foundation for almost every area of automatically generated two and three dimensional graphics. If you have time to spend poring through some interesting research, I would definitely recommend going to the arXiv.org section for computational geometry. We will add more to this section as the Archive evolves, so let me know of any algorithms that you would like to cover in the future!

License

Code Examples

The code examples are licensed under the MIT license (found in LICENSE.md).

Text

The text of this chapter was written by James Schloss and is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

Pull Requests

After initial licensing (#560), the following pull requests have modified the text or graphics of this chapter:

  • none

results matching ""

    No results matching ""